Aurora: The Lost Medallion is a 2D, hand drawn, sci-fi, fantasy, point & click adventure game. In short, it is a family space adventure, about an alien girl's quest to find her identity. Inspired by old classics of the genre, the game blends comedy and drama to form a story that challenges your brain and teases your heart.
Our story takes place in the Trappist-1 planetary system, approximately 39 light years away from Earth. Below the frozen surface of planet Eedor, a group of children has spent their entire lives in the safe confines of a technologically advanced cave, raised by artificially intelligent robots. Without knowledge of their origins and with only a voice recording to guide them, the children devote their lives to the maintenance of their underground society and the preparation for the “Pilgrimage”, a task that has proven impossible for the chosen “pilgrims”, time and time again.
Aurora, our heroine, is the only child in the Cave with a mysteriously incomplete message. As her wild, curious nature is challenged by the rigid society of the Cave, and the frustration over her confusing identity grows, Aurora decides to take matters into her own hands. The next celebration is coming; this is her chance to prove herself a worthy “pilgrim” and attempt the impossible journey through the frozen wastes of Eedor, to the top of the “Hollow Mountain”. There, she may finally ask the “Voices” her one and only question:
“What is my Voice?”
Aurora: Aurora is the youngest child in the Cave. She is wild, curious and defiant. Her dream is to join the Pilgrims and undertake the Pilgrimage, a task reserved for the most disciplined children in the Cave.
Neemo: Neemo is a strange, floating creature that secretly lives in the Cave. His existence is unknown to everyone except for Aurora, who has developed an unlikely relationship with him over the years. Neemo’s desires and decisions are strange and seemingly... random.
Kylar: Kylar is the oldest kid in the Cave and the brother of Aurora. A talented engineer and leader of the Pilgrims, he is a voice of order in the Cave and other children admire him for his dedication and bravery.
Awesome demo i got through most of it without assistance. The only complaint I have is the quick time event with the pipe and ice wall because my mobility is not quick the pipe would unfreeze before i could move it. Other then that i loved it and look forward to more.
Nice and smooth graphics. Atmopheric music which is not obtrusive. Good sound effects and especially worth mentioning: Very good voiceover!
The story so far is nice makes one question quite a view things. For example where do the children come from if there are not adults?
I wonder how this and other stuff will be explained. Hopefully the wait for episode 1 is not too long.
Well and thank you for making a Linux version, too. One more Point & Click adventure I can play :-) (Deponia, Silence, Thimbleeweed Park alle have linux versions, too. But there are still a lot which have not).
Nice demo, that made me want to discover more about this universe!
Though 2 things bothered me :
1. Narrative interludes (see below) are quite big to read at once. Displaying them letter by letter would make the readability waaay easier and pleasant.
2. It is not clear that we can interact with the recording device once picked up. I saw the icon under the inventory in the top left corner, but did not realized that I could click on it (I may be stupid but that's what the players are :) ).
Amazing! Simply amazing! I am really hard to get excited about a game and the demo of Aurora:The Lost Medallion Episode I really hit me. Old school adventure gaming but with an open world feel that doesn't feel like it was made in the 90's like other games that are hitting the #retromania on Steam as of late.
One thing that kept me is the game's vibe were the cross-scenes which gave bits on the underlying story. Very intriguing story by the way.
Loved the way the puzzles manifested in a balanced manner; not to hard yet not too easy to make the game dull. A good fit both for adults and a younger audience.
The voicing is industry standard as well which is a rare sight for demos - especially those from Greek software houses that I've seen in the past. The music is immersive - you are wandering a cave and it sounds like you are in one.
One suggestion for improvement for the main game would be to make Aurora run when double click is used!
Overall, great stuff and really looking forward to the main game!
Wow, what we can say now about your comment. We can surely say that you have completely understood what we had in our minds, before designing this game. We are so happy that you got this and that you liked the demo so much. We promise you that the full episode I will be 10 times better. Thank you again for playing our demo.
I like the cover of the "dark" story behind children and cartoonistic graphics. This concept and the first riddle make me believe that this game is going to be both challenging to solve and fun to explore the storyline. Also, totally appropriate for children but still interesting for grown-ups. Overall, an admirable effort.