Beautiful interactive game! Well put together!
Aurora: The Lost Medallion Episode I Demo
A downloadable game for Windows, macOS, and Linux
Aurora: The Lost Medallion is a 2D, hand drawn, sci-fi, fantasy, point & click adventure game. In short, it is a family space adventure, about an alien girl's quest to find her identity. Inspired by old classics of the genre, the game blends comedy and drama to form a story that challenges your brain and teases your heart.
Our story takes place in the Trappist-1 planetary system, approximately 39 light years away from Earth. Below the frozen surface of planet Eedor, a group of children has spent their entire lives in the safe confines of a technologically advanced cave, raised by artificially intelligent robots. Without knowledge of their origins and with only a voice recording to guide them, the children devote their lives to the maintenance of their underground society and the preparation for the “Pilgrimage”, a task that has proven impossible for the chosen “pilgrims”, time and time again.
Aurora, our heroine, is the only child in the Cave with a mysteriously incomplete message. As her wild, curious nature is challenged by the rigid society of the Cave, and the frustration over her confusing identity grows, Aurora decides to take matters into her own hands. The next celebration is coming; this is her chance to prove herself a worthy “pilgrim” and attempt the impossible journey through the frozen wastes of Eedor, to the top of the “Hollow Mountain”. There, she may finally ask the “Voices” her one and only question:
“What is my Voice?”
Aurora is the youngest child in the Cave. She is wild, curious and defiant. Her dream is to join the Pilgrims and undertake the Pilgrimage, a task reserved for the most disciplined children in the Cave.
Neemo is a strange, floating creature that secretly lives in the Cave. His existence is unknown to everyone except for Aurora, who has developed an unlikely relationship with him over the years. Neemo’s desires and decisions are strange and seemingly... random.
Kylar is the oldest kid in the Cave and the brother of Aurora. A talented engineer and leader of the Pilgrims, he is a voice of order in the Cave and other children admire him for his dedication and bravery.
- Classic point & click adventure gameplay.
- Fully Voiced by professional actors.
- More than 5000 lines of detailed backstory.
- Hand-drawn art.
- Original Soundtrack.
- English, German, French, Italian, Russian, Spanish, Greek subtitles
ABOUT THE TEAM
Aurora: The Lost Medallion is being developed by Noema Games; a new indie team of game enthusiasts, stationed in Thessaloniki Greece.
|Platforms||Windows, macOS, Linux|
|Tags||2D, Atmospheric, Female Protagonist, Hand-drawn, Point & Click, Sci-fi|
|Average session||About a half-hour|
|Languages||German, Greek Modern, English, Spanish; Castilian, French, Italian, Russian|
|Accessibility||Subtitles, Interactive tutorial|
|Links||Homepage, Facebook, Twitter|
- Minor animation glitches fixed - Added 1.12 versionJun 07, 2019
- Linux builds marked as executablesApr 04, 2019
- Annoying bug fixed - Version 1.11 addedMar 25, 2019
- Major update 1.10Mar 20, 2019
- Added Universal Linux version x86_64Feb 19, 2019
- French Language update and bug fixesFeb 16, 2019
- Added Linux_x86 VersionFeb 08, 2019
- Small invisible updatesFeb 06, 2019
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I love it, cannot wait for the full game
This was a great demo, with a lot of potential. I am really looking forward to seeing the full game!
+ Great story line. Even from the beginning, you could see it. If anything, this is the main reason why I want to see the full version!
+ Developed characters. Each character is well developed and has good dialogue. This is really important, as it is the basis for the entire game. A point and click needs good characters to drive it, and this has them.
+ Smooth graphics. No lag and no glitches, which is always important.
+ Perfect difficulty level. It is not too easy that I breeze through it, and it is not too hard that I find myself wishing I had a hint button.
+ Smooth and easy-to-understand UI. It was easy to get a handle of the controls, and there was a help menu in case I ever forgot any of them that was easy to read and understand.
+ Superb audio. The different soundtracks for each character were great and a nice touch. You don't always see voice acting in video games.
+ Attention to detail. The art was amazing, I loved the cartoon characters. The inclusion of so many different languages, the music and the way the story progresses all hint to an attention to detail. While it is only a demo, you could tell that the designers and programmers wanted to make a quality product.
+ No ability to toggle running. I felt like I spent a lot of time walking through different places. While there was a way to run (double-click), you couldn't run necessarily if you were interacting with an item at the same time. It would be nice to have a setting to increase movement speeds.
+ A hint menu would be nice. I got through the demo just fine, but there was one point where I was on the verge of wanting one. If there is ever something slightly more difficult in the full version, this is a must.
Truly, the cons are not big issues and most likely will be solved in the full version. I am only being nit-picky because it would not have been a full comment to leave that section empty. I thought this was great! Really looking forward to seeing the full game!
Wow..What a comprehensive analysis you got there. Thank you for this. The full game is coming soon and we will take into consideration all the things you are mentioning.
A really well developed demo.
Interesting characters that got me to care about them and a really intriguing story, that I want to learn more about.
Aurora is an adorable protagonist, thanks to both her voice acting and written dialogue.
Everything plays smoothly and I did not experience neither lags nor glitches, which is great for a demo.
The puzzles were interesting, without them being overly demanding.
The whole demo left me with a sense of wanting to experience more of the game, which can only be a good thing.
Congratulations to the whole team. I am looking forward to playing the complete game!
We are very happy that you liked our demo and the universe we are building. We are promising you that we won't dissapoint you in the final game!
Thank you @Redwarrior366 for your good words. As for the matter with the pipe, we will take this into consideration and minimize these type of puzzles in the final version. Thank you for playing ;-D
Very nice demo. I am eager to play more of this.
Nice and smooth graphics. Atmopheric music which is not obtrusive. Good sound effects and especially worth mentioning: Very good voiceover!
The story so far is nice makes one question quite a view things. For example where do the children come from if there are not adults?
I wonder how this and other stuff will be explained. Hopefully the wait for episode 1 is not too long.
Well and thank you for making a Linux version, too. One more Point & Click adventure I can play :-) (Deponia, Silence, Thimbleeweed Park alle have linux versions, too. But there are still a lot which have not).
Thank you so much for your positive feedback @RockyBoulder. Where do the children come from? Why there are no adults? These two are very good questions indeed ;-)
Nice demo, that made me want to discover more about this universe!
Though 2 things bothered me :
1. Narrative interludes (see below) are quite big to read at once. Displaying them letter by letter would make the readability waaay easier and pleasant.
2. It is not clear that we can interact with the recording device once picked up. I saw the icon under the inventory in the top left corner, but did not realized that I could click on it (I may be stupid but that's what the players are :) ).
Perfect game. From graphics to music there are amazing. Well done for the good work you made.
WELL! That was a blast from the past
Amazing! Simply amazing! I am really hard to get excited about a game and the demo of Aurora:The Lost Medallion Episode I really hit me. Old school adventure gaming but with an open world feel that doesn't feel like it was made in the 90's like other games that are hitting the #retromania on Steam as of late.
One thing that kept me is the game's vibe were the cross-scenes which gave bits on the underlying story. Very intriguing story by the way.
Loved the way the puzzles manifested in a balanced manner; not to hard yet not too easy to make the game dull. A good fit both for adults and a younger audience.
The voicing is industry standard as well which is a rare sight for demos - especially those from Greek software houses that I've seen in the past. The music is immersive - you are wandering a cave and it sounds like you are in one.
One suggestion for improvement for the main game would be to make Aurora run when double click is used!
Overall, great stuff and really looking forward to the main game!
Wow, what we can say now about your comment. We can surely say that you have completely understood what we had in our minds, before designing this game. We are so happy that you got this and that you liked the demo so much. We promise you that the full episode I will be 10 times better. Thank you again for playing our demo.
I like the cover of the "dark" story behind children and cartoonistic graphics. This concept and the first riddle make me believe that this game is going to be both challenging to solve and fun to explore the storyline. Also, totally appropriate for children but still interesting for grown-ups. Overall, an admirable effort.
Took a little to get the solutions rolling but after that it was smooth vulturing. Sweet visuals and it's so cool you have voiced characters. When is Episode 1 coming out?